The press, overhead press or shoulder press is a weight training exercise, typically performed while standing, in which a weight is pressed straight upwards from the shoulders until the arms are locked out overhead.
The press is set up by taking a barbell and putting it on the anterior deltoids. This can be done by taking the barbell from a rack or by cleaning the weight from the floor (clean and press). Alternatively the movement can be performed with dumbbells, though they do not rest neatly on the deltoids. They do not have easily accessible high racks so the trainee needs to clean them or have a spotter assist them in getting them into the starting position.
The press involves moving a barbell or dumbbells from the shoulder and pushing it up above the head until the elbows are fully locked out. As the bar clears the head, the lifter leans forward slightly in order to keep balance. As the bar is lowered back to the shoulders and clears the head again, the lifter leans slightly back.
In white wine production, pressing usually takes place immediately after crushing and before primary fermentation. In red wine production, the grapes are also crushed but pressing usually doesn't take place till after or near the end of fermentation with the time of skin contact between the juice and grapes leaching color, tannins and other phenolics from the skin. Approximately 60-70% of the available juice within the grape berry, the free-run juice, can be released by the crushing process and doesn't require the use of the press. The remaining 30-40% that comes from pressing can have higher pH levels, lower titratable acidity, potentially higher volatile acidity and higher phenolics than the free-run juice depending on the amount of pressure and tearing of the skins and will produce more astringent, bitter wine.
Throughout the games the player accesses computer terminals through which he communicates with artificial intelligences, receives mission data, and gets teleported to other levels via "Jump Pads". Though contact with computers is how they are primarily utilized, they are a fundamental storytelling element; some terminals contain civilian/alien reports or diaries, database articles, conversations between artificial intelligences and even stories or poems. Messages may change depending on a player's progress in a certain level. The ultimate goal of most levels is not to merely reach the end but to complete the type(s) of objective(s) specified: extermination of all or specific creatures, exploration of a level or locating an area in the level, retrieving one or more items, hitting a certain "repair" switch, or preventing half of the civilians from being killed (a mission only present in two levels in the first game).
A marathon is an event in which viewers or readers engage many hours-worth of media (film, television, books, YouTube videos etc.) in a condensed time period. This phrase represents a two-fold shift from binge-watch in that it incorporates other media (not just television) and it reduces the negative connotations associated with bingeing. In the 2014 book Media Marathoning: Immersions in Morality, Lisa Perks describes media marathoning as a “comprehensive and complimentary phrase” that “connotes a conjoined triumph of commitment and stamina. This phrase also captures viewers’ or readers’ engrossment, effort, and sense of accomplishment surrounding their media interaction.” Netflix Executive Todd Yellin is quoted as saying "I don't like the term 'binge,' because it sounds almost pathological. 'Marathon' sounds more celebratory."
Media marathons can be organized around particular series, particular artists (e.g., Kurosawa or Hitchcock), or genres (e.g., horror films or chick flicks). Marathons can be user-created: one person decides to undertake a marathon solo or to organize a group marathon. Marathons may also be producer-created. Producer-created marathons are usually orchestrated by movie theaters (such as AMC with the 2014 Hobbit Marathon), fan sites (such as TheOneRing.net), or by cable channels that show already-run seasons (such as AMC TV with The Walking Deadseason 4 marathon in 2013), and, more recently, with original first-run programming through streaming services (such as Netflix's House of Cards). In television, a marathon is an extension of the concept of block programming.
Run for Your Life (also known as Marathon) is a 1988 Italian-British sport-drama film. It is the last film directed by Terence Young. It was shot in Rome; during the filming Carradine married his third wife, Gail Jensen.